![battlefield 1 concept art battlefield 1 concept art](https://www.iamag.co/wp-content/uploads/2016/06/Art-of-Battlefield-1-25-641x272.jpg)
Separating the Specialists into Factions would have been preferable, but this solution works well enough. All ten Specialists can be used in either faction, though DICE has improved visibility and added lights to help distinguish between friend (blue) and foe (red). While it’s a tad annoying their equipment isn’t available widely or divided into different classes, each Specialist does at least feel like they fit into a class.
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Meanwhile, traits offer unique abilities like Angel’s Trauma Specialist, where revived allies get their armor filled, or Rao’s Trojan Network that allows him to hack into enemy systems for intel.ĭespite much of the unrest around their inclusion, the Specialists don’t alter the class mechanics much in All-Out-Warfare. For example, McCay gets a grappling gun and Dozer gets a Ballistic Shield. These characters each come with a unique piece of equipment and trait. While previous Battlefield games built their balance around classes, Battlefield 2042 mostly jettisons that for a more open approach that includes Specialists. It’s a great system that allows for more nuance and strategizing while on the battlefield.Įqually game-changing are the Specialists and their impact on the class system. Need to turn a short-range SMG into a medium-range one? Slap on a different barrel and sight with more magnification. Facing a tank without a rocket launcher? Equip some armor-piercing ammo.
BATTLEFIELD 1 CONCEPT ART PLUS
When in-game, you can thing bring up the Plus menu and swap attachments.
![battlefield 1 concept art battlefield 1 concept art](https://www.gamereactor.eu/media/12/learnhowbattlefield_1951273b.jpg)
Dubbed the ‘Plus’ menu, players can assign various attachments like sights and magazines to their Plus menu through the Collections page. The game adds additional layers to gunplay with its new on-the-fly customization system. Gunplay in Battlefield 2042 is smooth and satisfying, feeling tight and precise whether you’re firing at point-blank range or taking a shot from a distance. You’ll still spawn onto the map, runabout, aim-down-sights and pick off enemies. Finally, Battlefield Portal (developed by Ripple Effect Studios) gives players creative control to build the Battlefield experience they want.īattlefield 2042 follows the playbook of most other shooters but with its own twists.
![battlefield 1 concept art battlefield 1 concept art](https://i.redd.it/zydrahrx17o61.jpg)
Hazard Zone is a PvPvE mode where squads compete over objectives. All-Out-Warfare is the traditional, Battlefield multiplayer experience. The franchise hadn’t had a great campaign since 2010s Battlefield: Bad Company 2, so opting not to include one isn’t a deal breaker.īattlefield 2042 is split into three modes All-Out-Warfare, Hazard Zone and Battlefield Portal. Instead, what’s there is told via gameplay and other transmedia. Unlike previous Battlefield titles, 2042 doesn’t have a single player campaign. You play as mercenaries for hire dubbed ‘No-Pats’ hired to do battle for the competing factions. By 2042, the United States and Russia are at war. Following decades of destruction caused by climate change, the world’s superpowers are at each other’s throats. Does Battlefield 2042 pave the way for DICE’s return or is this another faceplant for an endangered franchise?īattlefield 2042 takes place in the not-too-distant future. Enter Battlefield 2042, a new entry in the long-running franchise aiming to recapture the glory of older titles by bringing the action back to a near-future setting, focusing on destruction and emphasizing large-scale skirmishes. As a result, both the franchise and its developer seriously need a reboot heading into the newest console generation. Sandwiched in between were the equally controversial Star Wars Battlefront and Battlefront II and the lone launch gem, Battlefield 1. Battlefield 4 kicked it off with a broken launch while Battlefield V ended it in controversies. Battlefield and its developer DICE began and ended the last generation with massive faceplants.